Technical Artist
- plymouth, devon, PL40AA, United Kingdom
- Permanent·Remote
- Full time
- £72,000 - £72,000 Per Annum
Job Description
About the Role
Our client is looking for a versatile and innovative Technical Artist to join their remote-first development team, contributing to projects based in Plymouth . You will bridge the gap between art and technology, developing tools, pipelines, and workflows that empower artists and optimize asset creation for performance and efficiency. This role is ideal for someone who excels at problem-solving and enjoys optimizing the technical aspects of game development from anywhere, working closely with both art and engineering departments to push creative boundaries.
Key Responsibilities
- Develop and maintain art pipelines, tools, and workflows to improve efficiency and quality.
- Optimize 3D assets, shaders, and materials for real-time rendering engines.
- Collaborate with artists to troubleshoot technical issues and provide solutions for asset creation and integration.
- Create custom scripts and tools to automate repetitive tasks for the art team.
- Assist in the implementation of art assets into the game engine, ensuring technical requirements are met.
Requirements
- 4+ years of experience as a Technical Artist in the game development industry.
- Proficiency in scripting languages (e.g., Python, MEL, C#) and game engines (e.g., Unreal Engine, Unity).
- Strong understanding of 3D modeling, texturing, rigging, and animation principles.
- Experience with shader development and optimization techniques.
- Excellent problem-solving skills and the ability to communicate complex technical concepts clearly in a remote environment.
Benefits
- Competitive salary and performance-based bonuses.
- Fully remote work flexibility.
- Comprehensive health, dental, and vision insurance.
- Generous paid time off and company holidays.
- Opportunities for professional development and learning new technologies.


